Παρασκευή 10 Ιουνίου 2016

The effect of viewing a virtual environment through a head-mounted display on balance

Publication date: Available online 10 June 2016
Source:Gait & Posture
Author(s): Maxime T. Robert, Laurent Ballaz, Martin Lemay
IntroductionIn the next few years, several head-mounted displays (HMD) will be publicly released making virtual reality more accessible. HMD are expected to be widely popular at home for gaming but also in clinical settings, notably for training and rehabilitation. HMD can be used in both seated and standing positions; however, presently, the impact of HMD on balance remains largely unknown. It is therefore crucial to examine the impact of viewing a virtual environment through a HMD on standing balance.ObjectivesTo compare static and dynamic balance in a virtual environment perceived through a HMD and the physical environment. The visual representation of the virtual environment was based on filmed image of the physical environment and was therefore highly similar.DesignThis is an observational study in healthy adults.ResultsNo significant difference was observed between the two environments for static balance. However, dynamic balance was more perturbed in the virtual environment when compared to that of the physical environment.ConclusionsHMD should be used with caution because of its detrimental impact on dynamic balance. Sensorimotor conflict possibly explains the impact of HMD on balance.



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